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LibJS: Make FunctionNode::Parameter be a standalone FunctionParameter

This will allow us to forward declare it and avoid including AST.h in a
number of places.
This commit is contained in:
Andreas Kling 2022-11-23 13:12:36 +01:00 committed by Linus Groh
parent 2a531efc5d
commit 835d7aac96
8 changed files with 35 additions and 34 deletions

View file

@ -32,8 +32,8 @@ public:
Global,
};
static ECMAScriptFunctionObject* create(Realm&, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
static ECMAScriptFunctionObject* create(Realm&, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
static ECMAScriptFunctionObject* create(Realm&, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
static ECMAScriptFunctionObject* create(Realm&, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
virtual void initialize(Realm&) override;
virtual ~ECMAScriptFunctionObject() override = default;
@ -44,7 +44,7 @@ public:
void make_method(Object& home_object);
Statement const& ecmascript_code() const { return m_ecmascript_code; }
Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
Vector<FunctionParameter> const& formal_parameters() const { return m_formal_parameters; };
virtual FlyString const& name() const override { return m_name; };
void set_name(FlyString const& name);
@ -93,7 +93,7 @@ protected:
virtual Completion ordinary_call_evaluate_body();
private:
ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name);
ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name);
virtual bool is_ecmascript_function_object() const override { return true; }
virtual void visit_edges(Visitor&) override;
@ -113,7 +113,7 @@ private:
// Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
Environment* m_environment { nullptr }; // [[Environment]]
PrivateEnvironment* m_private_environment { nullptr }; // [[PrivateEnvironment]]
Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
Vector<FunctionParameter> const m_formal_parameters; // [[FormalParameters]]
NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
Realm* m_realm { nullptr }; // [[Realm]]
ScriptOrModule m_script_or_module; // [[ScriptOrModule]]