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LibCards+Solitaire: Rename CardStack::move_to_stack() -> take_all()

`a.move_to_stack(b)` sounded too much like it moves a's cards to b, when
it actually moves b's cards to a.
This commit is contained in:
Sam Atkins 2023-01-22 21:27:23 +00:00 committed by Linus Groh
parent 3423b54eb9
commit 83687f85df
3 changed files with 3 additions and 3 deletions

View file

@ -424,7 +424,7 @@ void Game::draw_cards()
update(stock.bounding_box());
} else {
auto play_bounding_box = play.bounding_box();
play.move_to_stack(waste);
play.take_all(waste);
size_t cards_to_draw = 0;
switch (m_mode) {

View file

@ -323,7 +323,7 @@ NonnullRefPtr<Card> CardStack::pop()
return card;
}
void CardStack::move_to_stack(CardStack& stack)
void CardStack::take_all(CardStack& stack)
{
while (!m_stack.is_empty()) {
auto card = m_stack.take_first();

View file

@ -45,7 +45,7 @@ public:
void push(NonnullRefPtr<Card> card);
NonnullRefPtr<Card> pop();
void move_to_stack(CardStack&);
void take_all(CardStack&);
void rebound_cards();
bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;