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LibCards+Solitaire: Rename CardStack::move_to_stack()
-> take_all()
`a.move_to_stack(b)` sounded too much like it moves a's cards to b, when it actually moves b's cards to a.
This commit is contained in:
parent
3423b54eb9
commit
83687f85df
3 changed files with 3 additions and 3 deletions
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@ -424,7 +424,7 @@ void Game::draw_cards()
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update(stock.bounding_box());
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update(stock.bounding_box());
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} else {
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} else {
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auto play_bounding_box = play.bounding_box();
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auto play_bounding_box = play.bounding_box();
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play.move_to_stack(waste);
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play.take_all(waste);
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size_t cards_to_draw = 0;
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size_t cards_to_draw = 0;
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switch (m_mode) {
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switch (m_mode) {
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@ -323,7 +323,7 @@ NonnullRefPtr<Card> CardStack::pop()
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return card;
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return card;
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}
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}
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void CardStack::move_to_stack(CardStack& stack)
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void CardStack::take_all(CardStack& stack)
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{
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{
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while (!m_stack.is_empty()) {
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while (!m_stack.is_empty()) {
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auto card = m_stack.take_first();
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auto card = m_stack.take_first();
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@ -45,7 +45,7 @@ public:
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void push(NonnullRefPtr<Card> card);
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void push(NonnullRefPtr<Card> card);
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NonnullRefPtr<Card> pop();
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NonnullRefPtr<Card> pop();
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void move_to_stack(CardStack&);
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void take_all(CardStack&);
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void rebound_cards();
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void rebound_cards();
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bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
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bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
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