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https://github.com/RGBCube/serenity
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LibJS: Make WeakContainer pruning do less work
Instead of iterating *all* swept cells when pruning weak containers, only iterate the cells actually *in* the container. Also, instead of compiling a list of all swept cells, we can simply check the Cell::state() flag to know if something should be pruned.
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19fc225b45
commit
83bd675477
10 changed files with 39 additions and 35 deletions
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@ -216,22 +216,18 @@ void Heap::sweep_dead_cells(bool print_report, const Core::ElapsedTimer& measure
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dbgln_if(HEAP_DEBUG, "sweep_dead_cells:");
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Vector<HeapBlock*, 32> empty_blocks;
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Vector<HeapBlock*, 32> full_blocks_that_became_usable;
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Vector<Cell*> swept_cells;
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size_t collected_cells = 0;
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size_t live_cells = 0;
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size_t collected_cell_bytes = 0;
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size_t live_cell_bytes = 0;
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auto should_store_swept_cells = !m_weak_containers.is_empty();
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for_each_block([&](auto& block) {
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bool block_has_live_cells = false;
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bool block_was_full = block.is_full();
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block.template for_each_cell_in_state<Cell::State::Live>([&](Cell* cell) {
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if (!cell->is_marked()) {
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dbgln_if(HEAP_DEBUG, " ~ {}", cell);
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if (should_store_swept_cells)
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swept_cells.append(cell);
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#ifdef JS_TRACK_ZOMBIE_CELLS
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if (m_zombify_dead_cells) {
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cell->set_state(Cell::State::Zombie);
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@ -269,7 +265,7 @@ void Heap::sweep_dead_cells(bool print_report, const Core::ElapsedTimer& measure
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}
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for (auto& weak_container : m_weak_containers)
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weak_container.remove_swept_cells({}, swept_cells.span());
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weak_container.remove_dead_cells({});
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if constexpr (HEAP_DEBUG) {
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for_each_block([&](auto& block) {
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@ -42,19 +42,17 @@ bool FinalizationRegistry::remove_by_token(Object& unregister_token)
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return removed;
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}
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void FinalizationRegistry::remove_swept_cells(Badge<Heap>, Span<Cell*> cells)
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void FinalizationRegistry::remove_dead_cells(Badge<Heap>)
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{
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auto any_cells_were_swept = false;
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for (auto* cell : cells) {
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for (auto& record : m_records) {
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if (record.target != cell)
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continue;
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record.target = nullptr;
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any_cells_were_swept = true;
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break;
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}
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auto any_cells_were_removed = false;
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for (auto& record : m_records) {
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if (!record.target || record.target->state() == Cell::State::Live)
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continue;
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record.target = nullptr;
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any_cells_were_removed = true;
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break;
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}
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if (any_cells_were_swept)
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if (any_cells_were_removed)
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vm().enqueue_finalization_registry_cleanup_job(*this);
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}
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@ -30,7 +30,7 @@ public:
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bool remove_by_token(Object& unregister_token);
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void cleanup(FunctionObject* callback = nullptr);
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virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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virtual void visit_edges(Visitor& visitor) override;
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@ -15,7 +15,7 @@ public:
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explicit WeakContainer(Heap&);
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virtual ~WeakContainer();
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virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) = 0;
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virtual void remove_dead_cells(Badge<Heap>) = 0;
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protected:
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void deregister();
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@ -23,9 +23,15 @@ WeakMap::~WeakMap()
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{
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}
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void WeakMap::remove_swept_cells(Badge<Heap>, Span<Cell*> cells)
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void WeakMap::remove_dead_cells(Badge<Heap>)
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{
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for (auto* cell : cells)
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// FIXME: Do this in a single pass.
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Vector<Cell*> to_remove;
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for (auto& it : m_values) {
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if (it.key->state() != Cell::State::Live)
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to_remove.append(it.key);
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}
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for (auto* cell : to_remove)
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m_values.remove(cell);
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}
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@ -27,7 +27,7 @@ public:
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HashMap<Cell*, Value> const& values() const { return m_values; };
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HashMap<Cell*, Value>& values() { return m_values; };
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virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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#ifdef JS_TRACK_ZOMBIE_CELLS
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@ -25,18 +25,16 @@ WeakRef::~WeakRef()
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{
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}
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void WeakRef::remove_swept_cells(Badge<Heap>, Span<Cell*> cells)
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void WeakRef::remove_dead_cells(Badge<Heap>)
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{
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VERIFY(m_value);
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for (auto* cell : cells) {
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if (m_value != cell)
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continue;
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m_value = nullptr;
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// This is an optimization, we deregister from the garbage collector early (even if we were not garbage collected ourself yet)
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// to reduce the garbage collection overhead, which we can do because a cleared weak ref cannot be reused.
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WeakContainer::deregister();
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break;
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}
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if (m_value->state() == Cell::State::Live)
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return;
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m_value = nullptr;
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// This is an optimization, we deregister from the garbage collector early (even if we were not garbage collected ourself yet)
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// to reduce the garbage collection overhead, which we can do because a cleared weak ref cannot be reused.
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WeakContainer::deregister();
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}
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void WeakRef::visit_edges(Visitor& visitor)
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@ -27,7 +27,7 @@ public:
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void update_execution_generation() { m_last_execution_generation = vm().execution_generation(); };
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virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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virtual void visit_edges(Visitor&) override;
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@ -23,9 +23,15 @@ WeakSet::~WeakSet()
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{
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}
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void WeakSet::remove_swept_cells(Badge<Heap>, Span<Cell*> cells)
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void WeakSet::remove_dead_cells(Badge<Heap>)
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{
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for (auto* cell : cells)
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// FIXME: Do this in a single pass.
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Vector<Cell*> to_remove;
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for (auto* cell : m_values) {
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if (cell->state() != Cell::State::Live)
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to_remove.append(cell);
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}
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for (auto* cell : to_remove)
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m_values.remove(cell);
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}
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@ -27,7 +27,7 @@ public:
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HashTable<Cell*> const& values() const { return m_values; };
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HashTable<Cell*>& values() { return m_values; };
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virtual void remove_swept_cells(Badge<Heap>, Span<Cell*>) override;
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virtual void remove_dead_cells(Badge<Heap>) override;
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private:
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#ifdef JS_TRACK_ZOMBIE_CELLS
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