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WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Now that we support more than 2 clients per shared buffer, we can use them for window icons. I didn't do that previously since it would have made the Taskbar process unable to access the icons. This opens up some nice possibilities for programmatically generated icons.
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21 changed files with 193 additions and 19 deletions
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@ -40,6 +40,7 @@ public:
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WM_WindowStateChanged,
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WM_WindowRectChanged,
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WM_WindowIconChanged,
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WM_WindowIconBitmapChanged,
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__End_WM_Events,
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};
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@ -133,6 +134,23 @@ private:
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String m_icon_path;
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};
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class GWMWindowIconBitmapChangedEvent : public GWMEvent {
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public:
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GWMWindowIconBitmapChangedEvent(int client_id, int window_id, int icon_buffer_id, const Size& icon_size)
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: GWMEvent(GEvent::Type::WM_WindowIconBitmapChanged, client_id, window_id)
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, m_icon_buffer_id(icon_buffer_id)
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, m_icon_size(icon_size)
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{
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}
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int icon_buffer_id() const { return m_icon_buffer_id; }
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const Size& icon_size() const { return m_icon_size; }
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private:
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int m_icon_buffer_id;
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Size m_icon_size;
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};
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class GMultiPaintEvent final : public GEvent {
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public:
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explicit GMultiPaintEvent(const Vector<Rect, 32>& rects, const Size& window_size)
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