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LibJS: Make ExecutionContext::function_name a GCPtr<PrimitiveString>
This required setting things up so that all function objects can plop a PrimitiveString there instead of an AK string. This is a step towards making ExecutionContext easier to allocate.
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9 changed files with 34 additions and 16 deletions
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@ -17,6 +17,20 @@ namespace JS {
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JS_DEFINE_ALLOCATOR(NativeFunction);
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void NativeFunction::initialize(Realm& realm)
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{
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Base::initialize(realm);
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m_name_string = PrimitiveString::create(vm(), m_name);
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}
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void NativeFunction::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_native_function);
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visitor.visit(m_realm);
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visitor.visit(m_name_string);
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}
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// 10.3.3 CreateBuiltinFunction ( behaviour, length, name, additionalInternalSlotsList [ , realm [ , prototype [ , prefix ] ] ] ), https://tc39.es/ecma262/#sec-createbuiltinfunction
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// NOTE: This doesn't consider additionalInternalSlotsList, which is rarely used, and can either be implemented using only the `function` lambda, or needs a NativeFunction subclass.
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NonnullGCPtr<NativeFunction> NativeFunction::create(Realm& allocating_realm, Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> realm, Optional<Object*> prototype, Optional<StringView> const& prefix)
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@ -111,7 +125,7 @@ ThrowCompletionOr<Value> NativeFunction::internal_call(Value this_argument, Read
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// 4. Set the Function of calleeContext to F.
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callee_context.function = this;
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callee_context.function_name = m_name;
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callee_context.function_name = m_name_string;
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// 5. Let calleeRealm be F.[[Realm]].
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auto callee_realm = m_realm;
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@ -175,7 +189,7 @@ ThrowCompletionOr<NonnullGCPtr<Object>> NativeFunction::internal_construct(Reado
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// 4. Set the Function of calleeContext to F.
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callee_context.function = this;
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callee_context.function_name = m_name;
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callee_context.function_name = m_name_string;
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// 5. Let calleeRealm be F.[[Realm]].
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auto callee_realm = m_realm;
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