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https://github.com/RGBCube/serenity
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Everywhere: Debug macros instead of constexpr.
This was done with the following script: find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/dbgln<debug_([a-z_]+)>/dbgln<\U\1_DEBUG>/' {} \; find . \( -name '*.cpp' -o -name '*.h' -o -name '*.in' \) -not -path './Toolchain/*' -not -path './Build/*' -exec sed -i -E 's/if constexpr \(debug_([a-z0-9_]+)/if constexpr \(\U\1_DEBUG/' {} \;
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parent
bb483f7ef4
commit
8465683dcf
98 changed files with 414 additions and 972 deletions
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@ -59,7 +59,7 @@ Thread::Thread(NonnullRefPtr<Process> process)
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} else {
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m_tid = Process::allocate_pid().value();
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}
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if constexpr (debug_thread)
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if constexpr (THREAD_DEBUG)
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dbgln("Created new thread {}({}:{})", m_process->name(), m_process->pid().value(), m_tid.value());
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set_default_signal_dispositions();
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m_fpu_state = (FPUState*)kmalloc_aligned<16>(sizeof(FPUState));
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@ -370,7 +370,7 @@ void Thread::finalize()
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{
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ScopedSpinLock lock(g_scheduler_lock);
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dbgln<debug_thread>("Finalizing thread {}", *this);
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dbgln<THREAD_DEBUG>("Finalizing thread {}", *this);
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set_state(Thread::State::Dead);
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m_join_condition.thread_finalizing();
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}
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@ -476,11 +476,11 @@ void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
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// FIXME: Figure out what to do for masked signals. Should we also ignore them here?
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if (should_ignore_signal(signal)) {
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dbgln<debug_signal>("Signal {} was ignored by {}", signal, process());
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dbgln<SIGNAL_DEBUG>("Signal {} was ignored by {}", signal, process());
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return;
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}
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if constexpr (debug_signal) {
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if constexpr (SIGNAL_DEBUG) {
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if (sender)
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dbgln("Signal: {} sent {} to {}", *sender, signal, process());
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else
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@ -493,12 +493,12 @@ void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
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if (m_state == Stopped) {
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ScopedSpinLock lock(m_lock);
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if (pending_signals_for_state()) {
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dbgln<debug_signal>("Signal: Resuming stopped {} to deliver signal {}", *this, signal);
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dbgln<SIGNAL_DEBUG>("Signal: Resuming stopped {} to deliver signal {}", *this, signal);
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resume_from_stopped();
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}
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} else {
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ScopedSpinLock block_lock(m_block_lock);
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dbgln<debug_signal>("Signal: Unblocking {} to deliver signal {}", *this, signal);
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dbgln<SIGNAL_DEBUG>("Signal: Unblocking {} to deliver signal {}", *this, signal);
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unblock(signal);
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}
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}
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@ -710,7 +710,7 @@ DispatchSignalResult Thread::dispatch_signal(u8 signal)
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auto& process = this->process();
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auto tracer = process.tracer();
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if (signal == SIGSTOP || (tracer && default_signal_action(signal) == DefaultSignalAction::DumpCore)) {
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dbgln<debug_signal>("signal: signal {} sopping thread {}", signal, *this);
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dbgln<SIGNAL_DEBUG>("signal: signal {} sopping thread {}", signal, *this);
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set_state(State::Stopped, signal);
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return DispatchSignalResult::Yield;
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}
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@ -873,13 +873,13 @@ void Thread::set_state(State new_state, u8 stop_signal)
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if (previous_state == Invalid) {
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// If we were *just* created, we may have already pending signals
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if (has_unmasked_pending_signals()) {
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dbgln<debug_thread>("Dispatch pending signals to new thread {}", *this);
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dbgln<THREAD_DEBUG>("Dispatch pending signals to new thread {}", *this);
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dispatch_one_pending_signal();
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}
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}
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m_state = new_state;
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dbgln<debug_thread>("Set thread {} state to {}", *this, state_string());
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dbgln<THREAD_DEBUG>("Set thread {} state to {}", *this, state_string());
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}
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if (m_process->pid() != 0) {
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@ -894,7 +894,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
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process.for_each_thread([&](auto& thread) {
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if (&thread == this || !thread.is_stopped())
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return IterationDecision::Continue;
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dbgln<debug_thread>("Resuming peer thread {}", thread);
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dbgln<THREAD_DEBUG>("Resuming peer thread {}", thread);
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thread.resume_from_stopped();
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return IterationDecision::Continue;
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});
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@ -910,7 +910,7 @@ void Thread::set_state(State new_state, u8 stop_signal)
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process.for_each_thread([&](auto& thread) {
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if (&thread == this || thread.is_stopped())
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return IterationDecision::Continue;
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dbgln<debug_thread>("Stopping peer thread {}", thread);
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dbgln<THREAD_DEBUG>("Stopping peer thread {}", thread);
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thread.set_state(Stopped, stop_signal);
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return IterationDecision::Continue;
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});
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