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LibGL: Make shader compilation and program linking always succeed
This will help with testing until the actual compilation infrastructure is in place.
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2 changed files with 4 additions and 2 deletions
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@ -49,7 +49,8 @@ ErrorOr<void> Program::attach_shader(Shader& shader)
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ErrorOr<void> Program::link()
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{
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TODO();
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// FIXME: Implement actual program linker
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m_link_status = true;
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return {};
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}
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