mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 22:58:11 +00:00
LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
In OpenGL this is called the (base) internal format which is an expectation expressed by the client for the minimum supported texel storage format in the GPU for textures. Since we store everything as RGBA in a `FloatVector4`, the only thing we do in this patch is remember the expected internal format, and when we write new texels we fixate the value for the alpha channel to 1 for two formats that require it. `PixelConverter` has learned how to transform pixels during transfer to support this.
This commit is contained in:
parent
6c80d12111
commit
84c4b66721
13 changed files with 141 additions and 32 deletions
|
@ -10,11 +10,18 @@
|
|||
|
||||
namespace SoftGPU {
|
||||
|
||||
Image::Image(void const* ownership_token, u32 width, u32 height, u32 depth, u32 max_levels, u32 layers)
|
||||
Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels, u32 layers)
|
||||
: GPU::Image(ownership_token)
|
||||
, m_num_layers(layers)
|
||||
, m_pixel_format(pixel_format)
|
||||
, m_mipmap_buffers(FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>>::must_create_but_fixme_should_propagate_errors(layers * max_levels))
|
||||
{
|
||||
VERIFY(pixel_format == GPU::PixelFormat::Alpha
|
||||
|| pixel_format == GPU::PixelFormat::Intensity
|
||||
|| pixel_format == GPU::PixelFormat::Luminance
|
||||
|| pixel_format == GPU::PixelFormat::LuminanceAlpha
|
||||
|| pixel_format == GPU::PixelFormat::RGB
|
||||
|| pixel_format == GPU::PixelFormat::RGBA);
|
||||
VERIFY(width > 0);
|
||||
VERIFY(height > 0);
|
||||
VERIFY(depth > 0);
|
||||
|
@ -70,20 +77,30 @@ GPU::ImageDataLayout Image::image_data_layout(u32 level, Vector3<i32> offset) co
|
|||
};
|
||||
}
|
||||
|
||||
void Image::write_texels(u32 layer, u32 level, Vector3<i32> const& output_offset, void const* data, GPU::ImageDataLayout const& input_layout)
|
||||
void Image::write_texels(u32 layer, u32 level, Vector3<i32> const& output_offset, void const* input_data, GPU::ImageDataLayout const& input_layout)
|
||||
{
|
||||
VERIFY(layer < num_layers());
|
||||
VERIFY(level < num_levels());
|
||||
|
||||
auto output_layout = image_data_layout(level, output_offset);
|
||||
auto texel_data = texel_pointer(layer, level, 0, 0, 0);
|
||||
|
||||
PixelConverter converter { input_layout, output_layout };
|
||||
auto conversion_result = converter.convert(data, texel_pointer(layer, level, 0, 0, 0));
|
||||
ErrorOr<void> conversion_result;
|
||||
switch (m_pixel_format) {
|
||||
case GPU::PixelFormat::Luminance:
|
||||
case GPU::PixelFormat::RGB:
|
||||
// Both Luminance and RGB set the alpha to 1, regardless of the source texel
|
||||
conversion_result = converter.convert(input_data, texel_data, [](auto& components) { components[3] = 1.f; });
|
||||
break;
|
||||
default:
|
||||
conversion_result = converter.convert(input_data, texel_data, {});
|
||||
}
|
||||
if (conversion_result.is_error())
|
||||
dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
|
||||
}
|
||||
|
||||
void Image::read_texels(u32 layer, u32 level, Vector3<i32> const& input_offset, void* data, GPU::ImageDataLayout const& output_layout) const
|
||||
void Image::read_texels(u32 layer, u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const& output_layout) const
|
||||
{
|
||||
VERIFY(layer < num_layers());
|
||||
VERIFY(level < num_levels());
|
||||
|
@ -91,7 +108,7 @@ void Image::read_texels(u32 layer, u32 level, Vector3<i32> const& input_offset,
|
|||
auto input_layout = image_data_layout(level, input_offset);
|
||||
|
||||
PixelConverter converter { input_layout, output_layout };
|
||||
auto conversion_result = converter.convert(texel_pointer(layer, level, 0, 0, 0), data);
|
||||
auto conversion_result = converter.convert(texel_pointer(layer, level, 0, 0, 0), output_data, {});
|
||||
if (conversion_result.is_error())
|
||||
dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue