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WindowServer: Change window geometry label to use the Overlay class
This enables flicker-free rendering.
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7 changed files with 93 additions and 50 deletions
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@ -113,7 +113,6 @@ private:
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void recompute_occlusions();
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bool any_opaque_window_above_this_one_contains_rect(const Window&, const Gfx::IntRect&);
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void change_cursor(const Cursor*);
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void draw_geometry_label(Screen&);
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void flush(Screen&);
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RefPtr<Core::Timer> m_compose_timer;
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@ -183,7 +182,6 @@ private:
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Gfx::DisjointRectSet m_opaque_wallpaper_rects;
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Gfx::IntRect m_last_dnd_rect;
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Gfx::IntRect m_last_geometry_label_damage_rect;
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String m_wallpaper_path { "" };
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WallpaperMode m_wallpaper_mode { WallpaperMode::Unchecked };
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