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WindowServer: Change window geometry label to use the Overlay class

This enables flicker-free rendering.
This commit is contained in:
Tom 2021-06-25 09:18:20 -06:00 committed by Andreas Kling
parent 8b26debda1
commit 84cab29c59
7 changed files with 93 additions and 50 deletions

View file

@ -37,6 +37,7 @@ class Window;
class ClientConnection;
class WindowSwitcher;
class Button;
class WindowGeometryOverlay;
enum class ResizeDirection {
None,
@ -160,6 +161,8 @@ public:
bool is_active_window_or_accessory(Window&) const;
void check_hide_geometry_overlay(Window&);
void start_window_resize(Window&, Gfx::IntPoint const&, MouseButton);
void start_window_resize(Window&, MouseEvent const&);
void start_window_move(Window&, MouseEvent const&);
@ -319,6 +322,7 @@ private:
WeakPtr<Window> m_active_input_tracking_window;
WeakPtr<Window> m_window_with_active_menu;
OwnPtr<WindowGeometryOverlay> m_geometry_overlay;
WeakPtr<Window> m_move_window;
Gfx::IntPoint m_move_origin;
Gfx::IntPoint m_move_window_origin;