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AudioServer: Broadcast muted state changes to all clients
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parent
00ab9488ad
commit
84cb91de38
6 changed files with 37 additions and 1 deletions
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@ -13,6 +13,15 @@
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static HashMap<int, RefPtr<ASClientConnection>> s_connections;
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void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
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{
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NonnullRefPtrVector<ASClientConnection> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
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: ConnectionNG(*this, client_socket, client_id)
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, m_mixer(mixer)
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@ -34,6 +43,11 @@ void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buf
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post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
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}
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void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
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{
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post_message(AudioClient::MutedStateChanged(muted));
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}
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OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet& message)
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{
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set_client_pid(message.client_pid());
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