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LibGL: Implement gl_tex_parameterfv

This is the vectorized version of `gl_tex_parameter`, which sets the
parameters of a texture's sampler. We currently only support one single
pname, `GL_TEXTURE_BORDER_COLOR`, which sets the border color of a texel
for if it is sampled outside of a mip-map's range.
This commit is contained in:
Jesse Buhagiar 2022-03-09 22:40:26 +11:00 committed by Andreas Kling
parent c509e0c73c
commit 85985e2cf4
3 changed files with 31 additions and 0 deletions

View file

@ -101,6 +101,7 @@ public:
void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
void gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data);
void gl_tex_parameter(GLenum target, GLenum pname, GLfloat param);
void gl_tex_parameterfv(GLenum target, GLenum pname, GLfloat const* params);
void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void gl_tex_env(GLenum target, GLenum pname, GLfloat param);
@ -366,6 +367,7 @@ private:
decltype(&GLContext::gl_hint),
decltype(&GLContext::gl_read_buffer),
decltype(&GLContext::gl_tex_parameter),
decltype(&GLContext::gl_tex_parameterfv),
decltype(&GLContext::gl_depth_mask),
decltype(&GLContext::gl_draw_arrays),
decltype(&GLContext::gl_draw_elements),