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LibSQL: Introduce Serializer as a mediator between Heap and client code
Classes reading and writing to the data heap would communicate directly with the Heap object, and transfer ByteBuffers back and forth with it. This makes things like caching and locking hard. Therefore all data persistence activity will be funneled through a Serializer object which in turn submits it to the Heap. Introducing this unfortunately resulted in a huge amount of churn, in which a number of smaller refactorings got caught up as well.
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30 changed files with 995 additions and 780 deletions
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@ -43,7 +43,7 @@ public:
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TreeNode* node();
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private:
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void inflate();
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void deserialize(Serializer&);
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TreeNode* m_owner;
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u32 m_pointer { 0 };
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@ -53,27 +53,27 @@ private:
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class TreeNode : public IndexNode {
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public:
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TreeNode(BTree&, u32 = 0);
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TreeNode(BTree&, TreeNode*, u32 = 0);
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TreeNode(BTree&, TreeNode*, TreeNode*, u32 = 0);
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TreeNode(BTree&, TreeNode*, u32 pointer, ByteBuffer&, size_t&);
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~TreeNode() override = default;
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[[nodiscard]] BTree& tree() const { return m_tree; }
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[[nodiscard]] TreeNode* up() const { return m_up; }
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[[nodiscard]] size_t size() const { return m_entries.size(); }
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[[nodiscard]] size_t length() const;
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[[nodiscard]] Vector<Key> entries() const { return m_entries; }
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[[nodiscard]] u32 down_pointer(size_t) const;
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[[nodiscard]] TreeNode* down_node(size_t);
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[[nodiscard]] bool is_leaf() const { return m_is_leaf; }
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[[nodiscard]] size_t max_keys_in_node();
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Key const& operator[](size_t) const;
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bool insert(Key const&);
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bool update_key_pointer(Key const&);
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TreeNode* node_for(Key const&);
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Optional<u32> get(Key&);
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void serialize(ByteBuffer&) const override;
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IndexNode* as_index_node() override { return dynamic_cast<IndexNode*>(this); }
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void deserialize(Serializer&);
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void serialize(Serializer&) const;
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private:
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TreeNode(BTree&, TreeNode*, DownPointer&, u32 = 0);
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@ -111,8 +111,8 @@ public:
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Function<void(void)> on_new_root;
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private:
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BTree(Heap& heap, NonnullRefPtr<TupleDescriptor> const&, bool unique, u32 pointer);
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BTree(Heap& heap, NonnullRefPtr<TupleDescriptor> const&, u32 pointer);
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BTree(Serializer&, NonnullRefPtr<TupleDescriptor> const&, bool unique, u32 pointer);
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BTree(Serializer&, NonnullRefPtr<TupleDescriptor> const&, u32 pointer);
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void initialize_root();
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TreeNode* new_root();
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OwnPtr<TreeNode> m_root { nullptr };
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