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WindowServer: Fix animations not triggering rendering
When starting the first animation and while animations are ongoing we need to make sure we trigger rendering.
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3 changed files with 21 additions and 5 deletions
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@ -71,6 +71,7 @@ public:
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invalidate_screen();
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}
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void animation_started(Badge<Animation>);
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void invalidate_occlusions() { m_occlusions_dirty = true; }
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void overlay_rects_changed();
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