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WindowServer: Improve the look of menus.
This patch makes menus stand out a bit more from their background by using the same kind of shading that Windows 2000 had.
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311019d8ee
commit
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6 changed files with 32 additions and 18 deletions
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@ -7,6 +7,7 @@
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#include <WindowServer/WSAPITypes.h>
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#include <WindowServer/WSClientConnection.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/StylePainter.h>
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#include <SharedGraphics/Font.h>
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WSMenu::WSMenu(WSClientConnection* client, int menu_id, String&& name)
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@ -38,14 +39,14 @@ int WSMenu::width() const
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}
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}
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return max(longest, rect_in_menubar().width()) + horizontal_padding();
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return max(longest, rect_in_menubar().width()) + horizontal_padding() + frame_thickness() * 2;
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}
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int WSMenu::height() const
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{
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if (m_items.is_empty())
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return 0;
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return (m_items.last()->rect().bottom() - 1) + vertical_padding();
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return (m_items.last()->rect().bottom() - 1) + frame_thickness() * 2;
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}
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void WSMenu::redraw()
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@ -59,14 +60,14 @@ void WSMenu::redraw()
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WSWindow& WSMenu::ensure_menu_window()
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{
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if (!m_menu_window) {
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Point next_item_location(1, vertical_padding() / 2);
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Point next_item_location(frame_thickness(), frame_thickness());
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for (auto& item : m_items) {
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int height = 0;
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if (item->type() == WSMenuItem::Text)
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height = item_height();
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else if (item->type() == WSMenuItem::Separator)
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height = 7;
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item->set_rect({ next_item_location, { width() - 2, height } });
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item->set_rect({ next_item_location, { width() - frame_thickness() * 2, height } });
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next_item_location.move_by(0, height);
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}
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@ -86,8 +87,8 @@ void WSMenu::draw()
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Painter painter(*menu_window()->backing_store());
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Rect rect { { }, menu_window()->size() };
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painter.draw_rect(rect, Color::White);
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painter.fill_rect(rect.shrunken(2, 2), Color::LightGray);
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painter.fill_rect(rect.shrunken(4, 4), Color::LightGray);
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StylePainter::paint_menu_frame(painter, rect);
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for (auto& item : m_items) {
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if (item->type() == WSMenuItem::Text) {
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