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Kernel: Ensure sockets_by_tuple table entry is up to date on connect

Previously we would incorrectly handle the (somewhat uncommon) case of
binding and then separately connecting a tcp socket to a server, as we
would register the socket during the manual bind(2) in the sockets by
tuple table, but our effective tuple would then change as the result of
the connect updating our target peer address. This would result in the
the entry not being removed from the table on destruction, which could
lead to a UAF.

We now make sure to update the table entry if needed during connects.
This commit is contained in:
Idan Horowitz 2023-12-25 23:23:28 +02:00 committed by Andreas Kling
parent da2f33df82
commit 863e8c30ad
3 changed files with 70 additions and 1 deletions

View file

@ -143,6 +143,7 @@ ErrorOr<NonnullRefPtr<TCPSocket>> TCPSocket::try_create_client(IPv4Address const
client->set_originator(*this);
m_pending_release_for_accept.set(tuple, client);
client->m_registered_socket_tuple = tuple;
table.set(tuple, client);
return { move(client) };
@ -504,6 +505,7 @@ ErrorOr<void> TCPSocket::protocol_bind()
auto it = table.find(proposed_tuple);
if (it == table.end()) {
set_local_port(port);
m_registered_socket_tuple = proposed_tuple;
table.set(proposed_tuple, this);
dbgln_if(TCP_SOCKET_DEBUG, "...allocated port {}, tuple {}", port, proposed_tuple.to_string());
return {};
@ -521,7 +523,9 @@ ErrorOr<void> TCPSocket::protocol_bind()
bool ok = sockets_by_tuple().with_exclusive([&](auto& table) -> bool {
if (table.contains(tuple()))
return false;
table.set(tuple(), this);
auto socket_tuple = tuple();
m_registered_socket_tuple = socket_tuple;
table.set(socket_tuple, this);
return true;
});
if (!ok)
@ -549,6 +553,21 @@ ErrorOr<void> TCPSocket::protocol_connect(OpenFileDescription& description)
set_local_address(routing_decision.adapter->ipv4_address());
TRY(ensure_bound());
if (m_registered_socket_tuple.has_value() && m_registered_socket_tuple != tuple()) {
// If the socket was manually bound (using bind(2)) instead of implicitly using connect,
// it will already be registered in the TCPSocket sockets_by_tuple table, under the previous
// socket tuple. We replace the entry in the table to ensure it is also properly removed on
// socket deletion, to prevent a dangling reference.
TRY(sockets_by_tuple().with_exclusive([this](auto& table) -> ErrorOr<void> {
auto removed = table.remove(*m_registered_socket_tuple);
VERIFY(removed);
if (table.contains(tuple()))
return set_so_error(EADDRINUSE);
table.set(tuple(), this);
return {};
}));
m_registered_socket_tuple = tuple();
}
m_sequence_number = get_good_random<u32>();
m_ack_number = 0;