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Let userland retain the window backing store while drawing into it.

To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
This commit is contained in:
Andreas Kling 2019-01-24 23:40:12 +01:00
parent ccf3fc4618
commit 86eae0f8df
22 changed files with 244 additions and 102 deletions

View file

@ -97,13 +97,28 @@ int Process::gui$get_window_backing_store(int window_id, GUI_WindowBackingStoreI
if (it == m_windows.end())
return -EBADWINDOW;
auto& window = *(*it).value;
WSWindowLocker locker(window);
auto* backing_store = window.backing();
m_retained_backing_stores.append(backing_store);
info->backing_store_id = backing_store;
info->bpp = sizeof(RGBA32);
info->pitch = window.backing()->pitch();
info->size = window.backing()->size();
info->pixels = reinterpret_cast<RGBA32*>(window.backing()->client_region()->laddr().as_ptr());
info->pitch = backing_store->pitch();
info->size = backing_store->size();
info->pixels = reinterpret_cast<RGBA32*>(backing_store->client_region()->laddr().as_ptr());
return 0;
}
int Process::gui$release_window_backing_store(void* backing_store_id)
{
for (size_t i = 0; i < m_retained_backing_stores.size(); ++i) {
if (m_retained_backing_stores[i].ptr() == backing_store_id) {
m_retained_backing_stores.remove(i);
return 0;
}
}
return -EBADBACKING;
}
int Process::gui$invalidate_window(int window_id, const GUI_Rect* rect)
{
if (window_id < 0)
@ -121,39 +136,82 @@ int Process::gui$invalidate_window(int window_id, const GUI_Rect* rect)
#endif
auto& window = *(*it).value;
Rect invalidation_rect;
if (rect)
if (rect) {
WSWindowLocker locker(window);
invalidation_rect = *rect;
}
WSEventLoop::the().post_event(&window, make<WSWindowInvalidationEvent>(invalidation_rect));
WSEventLoop::the().server_process().request_wakeup();
return 0;
}
int Process::gui$get_window_parameters(int window_id, GUI_WindowParameters* params)
int Process::gui$get_window_title(int window_id, char* buffer, size_t size)
{
if (window_id < 0)
return -EINVAL;
if (!validate_write_typed(params))
if (!validate_write(buffer, size))
return -EFAULT;
auto it = m_windows.find(window_id);
if (it == m_windows.end())
return -EBADWINDOW;
auto& window = *(*it).value;
params->rect = window.rect();
strcpy(params->title, window.title().characters());
String title;
{
WSWindowLocker locker(window);
title = window.title();
}
if (title.length() > size)
return -ERANGE;
memcpy(buffer, title.characters(), title.length());
return title.length();
}
int Process::gui$set_window_title(int window_id, const char* title, size_t size)
{
if (window_id < 0)
return -EINVAL;
if (!validate_read(title, size))
return -EFAULT;
auto it = m_windows.find(window_id);
if (it == m_windows.end())
return -EBADWINDOW;
auto& window = *(*it).value;
String new_title(title, size);
WSEventLoop::the().post_event(&window, make<WSSetWindowTitle>(move(new_title)));
WSEventLoop::the().server_process().request_wakeup();
return 0;
}
int Process::gui$set_window_parameters(int window_id, const GUI_WindowParameters* params)
int Process::gui$get_window_rect(int window_id, GUI_Rect* rect)
{
if (window_id < 0)
return -EINVAL;
if (!validate_read_typed(params))
if (!validate_write_typed(rect))
return -EFAULT;
auto it = m_windows.find(window_id);
if (it == m_windows.end())
return -EBADWINDOW;
auto& window = *(*it).value;
window.set_rect(params->rect);
window.set_title(params->title);
{
WSWindowLocker locker(window);
*rect = window.rect();
}
return 0;
}
int Process::gui$set_window_rect(int window_id, const GUI_Rect* rect)
{
if (window_id < 0)
return -EINVAL;
if (!validate_read_typed(rect))
return -EFAULT;
auto it = m_windows.find(window_id);
if (it == m_windows.end())
return -EBADWINDOW;
auto& window = *(*it).value;
Rect new_rect = *rect;
WSEventLoop::the().post_event(&window, make<WSSetWindowRect>(new_rect));
WSEventLoop::the().server_process().request_wakeup();
return 0;
}