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Let userland retain the window backing store while drawing into it.
To start painting, call: gui$get_window_backing_store() Then finish up with: gui$release_window_backing_store() Process will retain the underlying GraphicsBitmap behind the scenes. This fixes racing between the WindowServer and GUI clients. This patch also adds a WSWindowLocker that is exactly what it sounds like.
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22 changed files with 244 additions and 102 deletions
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@ -8,8 +8,11 @@ __BEGIN_DECLS
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int gui_create_window(const GUI_WindowParameters*);
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int gui_invalidate_window(int window_id, const GUI_Rect*);
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int gui_get_window_backing_store(int window_id, GUI_WindowBackingStoreInfo*);
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int gui_get_window_parameters(int window_id, GUI_WindowParameters*);
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int gui_set_window_parameters(int window_id, const GUI_WindowParameters*);
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int gui_release_window_backing_store(void* backing_store_id);
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int gui_get_window_title(int window_id, char*, size_t);
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int gui_set_window_title(int window_id, const char*, size_t);
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int gui_get_window_rect(int window_id, GUI_Rect*);
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int gui_set_window_rect(int window_id, const GUI_Rect*);
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__END_DECLS
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