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Games: Add a 2048 game
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94
Games/2048/main.cpp
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94
Games/2048/main.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "2048.h"
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#include <LibGUI/AboutDialog.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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auto window = GUI::Window::construct();
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if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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window->set_double_buffering_enabled(false);
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window->set_title("2048");
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window->set_rect(100, 100, 324, 336);
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auto& game = window->set_main_widget<TwentyFortyEightGame>();
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game.set_fill_with_background_color(true);
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auto menubar = GUI::MenuBar::construct();
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auto& app_menu = menubar->add_menu("2048");
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app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
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game.reset();
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}));
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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GUI::AboutDialog::show("2048", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-2048.png"), window);
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}));
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app->set_menubar(move(menubar));
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window->show();
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window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-2048.png"));
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return app->exec();
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}
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