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Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
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29 changed files with 293 additions and 11 deletions
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@ -26,7 +26,8 @@
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#include "BochsVGADevice.h"
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//#define SPAWN_GUITEST
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#define SPAWN_GUITEST2
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#define SPAWN_LAUNCHER
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//#define SPAWN_GUITEST2
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#define SPAWN_CLOCK
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//#define SPAWN_FONTEDITOR
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//#define SPAWN_MULTIPLE_SHELLS
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@ -113,6 +114,9 @@ static void init_stage2()
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#ifdef SPAWN_GUITEST2
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Process::create_user_process("/bin/guitest2", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
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#endif
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#ifdef SPAWN_LAUNCHER
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Process::create_user_process("/bin/Launcher", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
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#endif
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#ifdef SPAWN_CLOCK
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Process::create_user_process("/bin/Clock", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
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#endif
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