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Start working on a simple Launcher app.

Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the
middle of the button if present.

Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files.
I wrote a little program to take "raw" files from GIMP and swizzle them into
the correct byte order.
This commit is contained in:
Andreas Kling 2019-02-07 23:13:47 +01:00
parent 71b9ec1ae0
commit 887b4a7a1a
29 changed files with 293 additions and 11 deletions

View file

@ -26,7 +26,8 @@
#include "BochsVGADevice.h"
//#define SPAWN_GUITEST
#define SPAWN_GUITEST2
#define SPAWN_LAUNCHER
//#define SPAWN_GUITEST2
#define SPAWN_CLOCK
//#define SPAWN_FONTEDITOR
//#define SPAWN_MULTIPLE_SHELLS
@ -113,6 +114,9 @@ static void init_stage2()
#ifdef SPAWN_GUITEST2
Process::create_user_process("/bin/guitest2", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
#endif
#ifdef SPAWN_LAUNCHER
Process::create_user_process("/bin/Launcher", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
#endif
#ifdef SPAWN_CLOCK
Process::create_user_process("/bin/Clock", (uid_t)100, (gid_t)100, (pid_t)0, error, { }, move(environment), tty0);
#endif