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Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
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29 changed files with 293 additions and 11 deletions
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@ -55,11 +55,19 @@ void GButton::paint_event(GPaintEvent&)
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painter.draw_line({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadow_color);
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}
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if (!caption().is_empty()) {
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auto text_rect = rect();
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if (m_being_pressed)
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text_rect.move_by(1, 1);
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painter.draw_text(text_rect, caption(), Painter::TextAlignment::Center, Color::Black);
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if (!caption().is_empty() || m_icon) {
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auto content_rect = rect();
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auto icon_location = m_icon ? content_rect.center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2)) : Point();
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if (m_being_pressed) {
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content_rect.move_by(1, 1);
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icon_location.move_by(1, 1);
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}
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if (m_icon) {
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painter.blit_with_alpha(icon_location, *m_icon, m_icon->rect());
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painter.draw_text(content_rect, caption(), Painter::TextAlignment::Center, Color::Black);
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} else {
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painter.draw_text(content_rect, caption(), Painter::TextAlignment::Center, Color::Black);
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}
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}
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}
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