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Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
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@ -13,6 +13,8 @@ public:
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int width() const { return m_width; }
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int height() const { return m_height; }
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int area() const { return width() * height(); }
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void set_width(int w) { m_width = w; }
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void set_height(int h) { m_height = h; }
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