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LibGL: Refactor TextureNameAllocator to a more general NameAllocator

This functionality can also be used for other types of objects.
This commit is contained in:
cflip 2022-11-13 15:04:55 -07:00 committed by Andreas Kling
parent 9a0bb8212a
commit 892006218a
7 changed files with 67 additions and 61 deletions

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/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Stack.h>
#include <LibGL/GL/gl.h>
namespace GL {
class NameAllocator {
public:
NameAllocator() = default;
void allocate(GLsizei count, GLuint* names);
void free(GLuint name);
bool has_allocated_name(GLuint name) const;
private:
Stack<GLuint, 512> m_free_names;
GLuint m_last_id { 1 };
};
}