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LibGL: Implement glPolygonMode

Currently just sets the renderer option for what polygon mode we
want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK`
with `GL_FILL` )which implies both back and front facing triangles
are to be filled completely by the rasterizer), so keeping this as
a small stub is perfectly fine for now.
This commit is contained in:
Jesse Buhagiar 2021-08-17 22:00:39 +10:00 committed by Ali Mohammad Pur
parent f58e2350dc
commit 89eddb5bff
6 changed files with 23 additions and 0 deletions

View file

@ -170,6 +170,8 @@ extern "C" {
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
// Polygon modes
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
// Pixel formats
@ -371,6 +373,7 @@ GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
GLAPI void glDepthFunc(GLenum func);
GLAPI void glPolygonMode(GLenum face, GLenum mode);
#ifdef __cplusplus
}