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LibGL: Implement glPolygonMode
Currently just sets the renderer option for what polygon mode we want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK` with `GL_FILL` )which implies both back and front facing triangles are to be filled completely by the rasterizer), so keeping this as a small stub is perfectly fine for now.
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@ -76,6 +76,7 @@ public:
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virtual void gl_get_integerv(GLenum pname, GLint* data) = 0;
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virtual void gl_depth_range(GLdouble min, GLdouble max) = 0;
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virtual void gl_depth_func(GLenum func) = 0;
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virtual void gl_polygon_mode(GLenum face, GLenum mode) = 0;
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virtual void present() = 0;
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};
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