mirror of
https://github.com/RGBCube/serenity
synced 2025-06-01 02:28:12 +00:00
LibGL: Implement glPolygonMode
Currently just sets the renderer option for what polygon mode we want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK` with `GL_FILL` )which implies both back and front facing triangles are to be filled completely by the rasterizer), so keeping this as a small stub is perfectly fine for now.
This commit is contained in:
parent
f58e2350dc
commit
89eddb5bff
6 changed files with 23 additions and 0 deletions
|
@ -129,3 +129,8 @@ void glDepthFunc(GLenum func)
|
|||
{
|
||||
g_gl_context->gl_depth_func(func);
|
||||
}
|
||||
|
||||
void glPolygonMode(GLenum face, GLenum mode)
|
||||
{
|
||||
g_gl_context->gl_polygon_mode(face, mode);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue