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LibGL: Implement glPolygonMode

Currently just sets the renderer option for what polygon mode we
want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK`
with `GL_FILL` )which implies both back and front facing triangles
are to be filled completely by the rasterizer), so keeping this as
a small stub is perfectly fine for now.
This commit is contained in:
Jesse Buhagiar 2021-08-17 22:00:39 +10:00 committed by Ali Mohammad Pur
parent f58e2350dc
commit 89eddb5bff
6 changed files with 23 additions and 0 deletions

View file

@ -129,3 +129,8 @@ void glDepthFunc(GLenum func)
{
g_gl_context->gl_depth_func(func);
}
void glPolygonMode(GLenum face, GLenum mode)
{
g_gl_context->gl_polygon_mode(face, mode);
}