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LibGL: Implement glPolygonMode
Currently just sets the renderer option for what polygon mode we want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK` with `GL_FILL` )which implies both back and front facing triangles are to be filled completely by the rasterizer), so keeping this as a small stub is perfectly fine for now.
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@ -32,6 +32,7 @@ struct RasterizerOptions {
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float depth_min { 0 };
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float depth_max { 1 };
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GLenum depth_func { GL_LESS };
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GLenum polygon_mode { GL_FILL };
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};
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class SoftwareRasterizer final {
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