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https://github.com/RGBCube/serenity
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LibGL: Implement glPolygonMode
Currently just sets the renderer option for what polygon mode we want the rasterizer to draw in. GLQuake only uses `GL_FRONT_AND_BACK` with `GL_FILL` )which implies both back and front facing triangles are to be filled completely by the rasterizer), so keeping this as a small stub is perfectly fine for now.
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6 changed files with 23 additions and 0 deletions
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@ -170,6 +170,8 @@ extern "C" {
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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// Polygon modes
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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// Pixel formats
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@ -371,6 +373,7 @@ GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLAPI void glDepthFunc(GLenum func);
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GLAPI void glPolygonMode(GLenum face, GLenum mode);
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#ifdef __cplusplus
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}
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@ -76,6 +76,7 @@ public:
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virtual void gl_get_integerv(GLenum pname, GLint* data) = 0;
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virtual void gl_depth_range(GLdouble min, GLdouble max) = 0;
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virtual void gl_depth_func(GLenum func) = 0;
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virtual void gl_polygon_mode(GLenum face, GLenum mode) = 0;
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virtual void present() = 0;
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};
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@ -129,3 +129,8 @@ void glDepthFunc(GLenum func)
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{
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g_gl_context->gl_depth_func(func);
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}
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void glPolygonMode(GLenum face, GLenum mode)
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{
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g_gl_context->gl_polygon_mode(face, mode);
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}
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@ -1733,6 +1733,18 @@ void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
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{
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RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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auto options = m_rasterizer.options();
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options.polygon_mode = mode;
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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@ -86,6 +86,7 @@ public:
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virtual void gl_get_integerv(GLenum pname, GLint* data) override;
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virtual void gl_depth_range(GLdouble min, GLdouble max) override;
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virtual void gl_depth_func(GLenum func) override;
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virtual void gl_polygon_mode(GLenum face, GLenum mode) override;
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virtual void present() override;
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private:
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@ -32,6 +32,7 @@ struct RasterizerOptions {
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float depth_min { 0 };
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float depth_max { 1 };
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GLenum depth_func { GL_LESS };
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GLenum polygon_mode { GL_FILL };
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};
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class SoftwareRasterizer final {
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