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LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation
We now support generating top-left submatrices from a `Gfx::Matrix` and we move the normal transformation calculation into `SoftGPU::Device`. No functional changes.
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4 changed files with 22 additions and 14 deletions
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@ -115,7 +115,7 @@ public:
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DeviceInfo info() const;
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void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix3x3 const& normal_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
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void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
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void resize(Gfx::IntSize const& min_size);
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void clear_color(FloatVector4 const&);
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void clear_depth(DepthType);
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