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LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation

We now support generating top-left submatrices from a `Gfx::Matrix`
and we move the normal transformation calculation into
`SoftGPU::Device`. No functional changes.
This commit is contained in:
Jelle Raaijmakers 2022-03-23 14:07:27 +01:00 committed by Brian Gianforcaro
parent 74de8e4224
commit 8a3242cb83
4 changed files with 22 additions and 14 deletions

View file

@ -115,7 +115,7 @@ public:
DeviceInfo info() const;
void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix3x3 const& normal_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
void resize(Gfx::IntSize const& min_size);
void clear_color(FloatVector4 const&);
void clear_depth(DepthType);