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Everywhere: Stop using NonnullRefPtrVector

This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This commit is contained in:
Andreas Kling 2023-03-06 14:17:01 +01:00
parent 104be6c8ac
commit 8a48246ed1
168 changed files with 1280 additions and 1280 deletions

View file

@ -53,7 +53,7 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
"/res/emoji/U+1FAB1.png"sv,
};
NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps;
TRY(food_bitmaps.try_ensure_capacity(food_bitmaps_files.size()));
for (auto file : food_bitmaps_files) {
@ -69,7 +69,7 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
}
Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps)
: m_food_bitmaps(move(food_bitmaps))
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
@ -263,7 +263,7 @@ void Game::paint_event(GUI::PaintEvent& event)
painter.fill_rect(bottom_side, m_snake_base_color.darkened(0.55));
}
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type].rect());
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type]->rect());
}
void Game::game_over()

View file

@ -30,7 +30,7 @@ public:
Function<bool(u32)> on_score_update;
private:
explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
@ -76,7 +76,7 @@ private:
unsigned m_score { 0 };
bool m_is_new_high_score { false };
NonnullRefPtrVector<Gfx::Bitmap> m_food_bitmaps;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_food_bitmaps;
Gfx::Color m_snake_base_color { Color::Yellow };
};