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Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
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168 changed files with 1280 additions and 1280 deletions
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@ -30,7 +30,7 @@ public:
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Function<bool(u32)> on_score_update;
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private:
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explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
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explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps);
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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@ -76,7 +76,7 @@ private:
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unsigned m_score { 0 };
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bool m_is_new_high_score { false };
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NonnullRefPtrVector<Gfx::Bitmap> m_food_bitmaps;
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Vector<NonnullRefPtr<Gfx::Bitmap>> m_food_bitmaps;
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Gfx::Color m_snake_base_color { Color::Yellow };
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};
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