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Everywhere: Stop using NonnullRefPtrVector

This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This commit is contained in:
Andreas Kling 2023-03-06 14:17:01 +01:00
parent 104be6c8ac
commit 8a48246ed1
168 changed files with 1280 additions and 1280 deletions

View file

@ -130,7 +130,7 @@ private:
Type type { Type::Invalid };
CardStack* from { nullptr };
NonnullRefPtrVector<Card> cards;
Vector<NonnullRefPtr<Card>> cards;
CardStack* to { nullptr };
};
@ -173,7 +173,7 @@ private:
void score_move(CardStack& from, CardStack& to, bool inverse = false);
void score_flip(bool inverse = false);
void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
void remember_move_for_undo(CardStack& from, CardStack& to, Vector<NonnullRefPtr<Card>> moved_cards);
void remember_flip_for_undo(Card& card);
void update_score(int to_add);
void draw_cards();
@ -200,7 +200,7 @@ private:
Mode m_mode { Mode::SingleCardDraw };
LastMove m_last_move;
NonnullRefPtrVector<Card> m_new_deck;
Vector<NonnullRefPtr<Card>> m_new_deck;
Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false };