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Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
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168 changed files with 1280 additions and 1280 deletions
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@ -130,7 +130,7 @@ private:
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Type type { Type::Invalid };
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CardStack* from { nullptr };
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NonnullRefPtrVector<Card> cards;
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Vector<NonnullRefPtr<Card>> cards;
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CardStack* to { nullptr };
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};
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@ -173,7 +173,7 @@ private:
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void score_move(CardStack& from, CardStack& to, bool inverse = false);
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void score_flip(bool inverse = false);
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void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
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void remember_move_for_undo(CardStack& from, CardStack& to, Vector<NonnullRefPtr<Card>> moved_cards);
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void remember_flip_for_undo(Card& card);
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void update_score(int to_add);
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void draw_cards();
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@ -200,7 +200,7 @@ private:
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Mode m_mode { Mode::SingleCardDraw };
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LastMove m_last_move;
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NonnullRefPtrVector<Card> m_new_deck;
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Vector<NonnullRefPtr<Card>> m_new_deck;
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Gfx::IntPoint m_mouse_down_location;
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bool m_mouse_down { false };
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