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Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness doesn't seem worth it just so we can say "." instead of "->" when iterating over a vector of NNRPs. This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
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168 changed files with 1280 additions and 1280 deletions
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@ -55,14 +55,14 @@ void Card::clear_and_paint(GUI::Painter& painter, Color background_color, bool h
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save_old_position();
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}
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ErrorOr<NonnullRefPtrVector<Card>> create_standard_deck(Shuffle shuffle)
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_standard_deck(Shuffle shuffle)
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{
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return create_deck(1, 1, 1, 1, shuffle);
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}
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ErrorOr<NonnullRefPtrVector<Card>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
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ErrorOr<Vector<NonnullRefPtr<Card>>> create_deck(unsigned full_club_suit_count, unsigned full_diamond_suit_count, unsigned full_heart_suit_count, unsigned full_spade_suit_count, Shuffle shuffle)
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{
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NonnullRefPtrVector<Card> deck;
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Vector<NonnullRefPtr<Card>> deck;
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TRY(deck.try_ensure_capacity(Card::card_count * (full_club_suit_count + full_diamond_suit_count + full_heart_suit_count + full_spade_suit_count)));
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auto add_cards_for_suit = [&deck](Cards::Suit suit, unsigned number_of_suits) -> ErrorOr<void> {
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