1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 00:37:45 +00:00

Everywhere: Stop using NonnullRefPtrVector

This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This commit is contained in:
Andreas Kling 2023-03-06 14:17:01 +01:00
parent 104be6c8ac
commit 8a48246ed1
168 changed files with 1280 additions and 1280 deletions

View file

@ -36,8 +36,8 @@ CardGame::CardGame()
void CardGame::mark_intersecting_stacks_dirty(Cards::Card const& intersecting_card)
{
for (auto& stack : stacks()) {
if (intersecting_card.rect().intersects(stack.bounding_box()))
update(stack.bounding_box());
if (intersecting_card.rect().intersects(stack->bounding_box()))
update(stack->bounding_box());
}
update(intersecting_card.rect());
@ -49,7 +49,7 @@ Gfx::IntRect CardGame::moving_cards_bounds() const
return {};
// Note: This assumes that the cards are arranged in a line.
return m_moving_cards.first().rect().united(m_moving_cards.last().rect());
return m_moving_cards.first()->rect().united(m_moving_cards.last()->rect());
}
ErrorOr<void> CardGame::pick_up_cards_from_stack(Cards::CardStack& stack, Gfx::IntPoint click_location, CardStack::MovementRule movement_rule)
@ -70,10 +70,10 @@ RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule moveme
if (stack == moving_cards_source_stack())
continue;
if (stack.bounding_box().intersects(bounds_to_check)
&& stack.is_allowed_to_push(moving_cards().at(0), moving_cards().size(), movement_rule)) {
if (stack->bounding_box().intersects(bounds_to_check)
&& stack->is_allowed_to_push(moving_cards().at(0), moving_cards().size(), movement_rule)) {
auto distance = bounds_to_check.center().distance_from(stack.bounding_box().center());
auto distance = bounds_to_check.center().distance_from(stack->bounding_box().center());
if (distance < closest_distance) {
closest_stack = stack;
closest_distance = distance;