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Everywhere: Stop using NonnullRefPtrVector

This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This commit is contained in:
Andreas Kling 2023-03-06 14:17:01 +01:00
parent 104be6c8ac
commit 8a48246ed1
168 changed files with 1280 additions and 1280 deletions

View file

@ -35,7 +35,7 @@ public:
bool is_empty() const { return m_stack.is_empty(); }
Type type() const { return m_type; }
NonnullRefPtrVector<Card> const& stack() const { return m_stack; }
Vector<NonnullRefPtr<Card>> const& stack() const { return m_stack; }
size_t count() const { return m_stack.size(); }
Card const& peek() const { return m_stack.last(); }
Card& peek() { return m_stack.last(); }
@ -49,7 +49,7 @@ public:
void rebound_cards();
bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
ErrorOr<void> add_all_grabbed_cards(Gfx::IntPoint click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
ErrorOr<void> add_all_grabbed_cards(Gfx::IntPoint click_location, Vector<NonnullRefPtr<Card>>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
bool preview_card(Gfx::IntPoint click_location);
void clear_card_preview();
@ -91,7 +91,7 @@ private:
// eg, in Solitaire the Play stack is positioned over the Waste stack.
RefPtr<CardStack> m_covered_stack;
NonnullRefPtrVector<Card> m_stack;
Vector<NonnullRefPtr<Card>> m_stack;
Vector<Gfx::IntPoint> m_stack_positions;
Gfx::IntPoint m_position;
Gfx::IntRect m_bounding_box;