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Get rid of FS::read_inode_bytes() and use Inode::read_bytes() everywhere.
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8 changed files with 11 additions and 127 deletions
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@ -34,8 +34,6 @@ public:
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virtual bool write_inode(InodeIdentifier, const ByteBuffer&) = 0;
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virtual InodeMetadata inode_metadata(InodeIdentifier) const = 0;
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virtual ssize_t read_inode_bytes(InodeIdentifier, Unix::off_t offset, size_t count, byte* buffer, FileDescriptor*) const = 0;
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bool is_readonly() const { return m_readonly; }
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struct DirectoryEntry {
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