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LibGL: Implement glGetTexImage

The plumbing was already there in LibGPU, so all that was left was to
implement the API :^)
This commit is contained in:
Jelle Raaijmakers 2022-09-01 13:30:24 +02:00 committed by Andreas Kling
parent 4f69022c32
commit 8ab410a536
6 changed files with 46 additions and 0 deletions

View file

@ -11,6 +11,14 @@
namespace GL {
void Texture2D::download_texture_data(GLuint lod, GPU::ImageDataLayout output_layout, GLvoid* pixels)
{
if (device_image().is_null())
return;
device_image()->read_texels(0, lod, { 0, 0, 0 }, pixels, output_layout);
}
void Texture2D::upload_texture_data(GLuint lod, GLenum internal_format, GPU::ImageDataLayout input_layout, GLvoid const* pixels)
{
// NOTE: Some target, format, and internal formats are currently unsupported.