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FileSystem: Reuse existing custodies when possible, and keep them updated.
Walk the custody cache and try to reuse an existing one when possible. The VFS is responsible for updating them when something happens that would cause the described relationship to change. This is definitely not perfect but it does work for the basic scenarios like renaming and removing directory entries.
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4 changed files with 78 additions and 7 deletions
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@ -12,6 +12,35 @@ static Lockable<HashTable<Custody*>>& all_custodies()
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return *table;
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}
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Custody* Custody::get_if_cached(Custody* parent, const String& name)
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{
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LOCKER(all_custodies().lock());
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for (auto& custody : all_custodies().resource()) {
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if (custody->is_deleted())
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continue;
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if (custody->is_mounted_on())
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continue;
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if (custody->parent() == parent && custody->name() == name)
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return custody;
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}
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return nullptr;
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}
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Retained<Custody> Custody::get_or_create(Custody* parent, const String& name, Inode& inode)
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{
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if (RetainPtr<Custody> cached_custody = get_if_cached(parent, name)) {
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if (&cached_custody->inode() != &inode) {
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dbgprintf("WTF! cached custody for name '%s' has inode=%s, new inode=%s\n",
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name.characters(),
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cached_custody->inode().identifier().to_string().characters(),
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inode.identifier().to_string().characters());
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}
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ASSERT(&cached_custody->inode() == &inode);
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return *cached_custody;
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}
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return create(parent, name, inode);
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}
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Custody::Custody(Custody* parent, const String& name, Inode& inode)
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: m_parent(parent)
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, m_name(name)
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@ -39,3 +68,19 @@ String Custody::absolute_path() const
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}
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return builder.to_string();
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}
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void Custody::did_delete(Badge<VFS>)
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{
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m_deleted = true;
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}
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void Custody::did_mount_on(Badge<VFS>)
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{
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m_mounted_on = true;
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}
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void Custody::did_rename(Badge<VFS>, const String& name)
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{
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m_name = name;
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}
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