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LibJS: Add Math.random() :^)
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4 changed files with 89 additions and 0 deletions
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@ -12,6 +12,7 @@ OBJS = \
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Runtime/ConsoleObject.o \
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Runtime/ConsoleObject.o \
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Runtime/Function.o \
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Runtime/Function.o \
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Runtime/GlobalObject.o \
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Runtime/GlobalObject.o \
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Runtime/MathObject.o \
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Runtime/NativeFunction.o \
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Runtime/NativeFunction.o \
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Runtime/NativeProperty.o \
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Runtime/NativeProperty.o \
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Runtime/Object.o \
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Runtime/Object.o \
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@ -4,6 +4,7 @@
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#include <LibJS/Interpreter.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/ConsoleObject.h>
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#include <LibJS/Runtime/ConsoleObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/MathObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibJS/Runtime/Value.h>
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@ -17,6 +18,7 @@ GlobalObject::GlobalObject()
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this_object->heap().collect_garbage();
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this_object->heap().collect_garbage();
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return js_undefined();
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return js_undefined();
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});
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});
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put("Math", heap().allocate<MathObject>());
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}
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}
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GlobalObject::~GlobalObject()
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GlobalObject::~GlobalObject()
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44
Libraries/LibJS/Runtime/MathObject.cpp
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44
Libraries/LibJS/Runtime/MathObject.cpp
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@ -0,0 +1,44 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <LibJS/Runtime/MathObject.h>
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namespace JS {
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MathObject::MathObject()
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{
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put_native_function("random", [](Object*, const Vector<Value>&) {
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double r = (double)arc4random() / (double)UINT32_MAX;
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return Value(r);
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});
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}
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MathObject::~MathObject()
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{
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}
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}
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42
Libraries/LibJS/Runtime/MathObject.h
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42
Libraries/LibJS/Runtime/MathObject.h
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@ -0,0 +1,42 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class MathObject final : public Object {
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public:
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MathObject();
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virtual ~MathObject() override;
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private:
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virtual const char* class_name() const override { return "MathObject"; }
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};
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}
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