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Chess: Gracefully handle ChessEngine disconnections

The GUI now tracks when it becomes disconnected from ChessEngine.
If not currently waiting for a move from ChessEngine, it will
automatically reconnect on the next engine move. If a disconnection
occurs while waiting for a move, the player is asked whether they
want to try again or not.
This commit is contained in:
Tim Ledbetter 2023-04-02 21:14:16 +01:00 committed by Sam Atkins
parent 55347ed6a5
commit 8b6c538f2a
4 changed files with 63 additions and 20 deletions

View file

@ -473,12 +473,14 @@ void ChessWidget::input_engine_move()
set_drag_enabled(false);
set_override_cursor(Gfx::StandardCursor::Wait);
m_engine->get_best_move(board(), 4000, [this, drag_was_enabled](Chess::Move move) {
m_engine->get_best_move(board(), 4000, [this, drag_was_enabled](ErrorOr<Chess::Move> move) {
set_override_cursor(Gfx::StandardCursor::None);
if (!want_engine_move())
return;
set_drag_enabled(drag_was_enabled);
VERIFY(board().apply_move(move));
if (!move.is_error())
VERIFY(board().apply_move(move.release_value()));
m_playback_move_number = m_board.moves().size();
m_playback = false;
m_board_markings.clear();