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LibGfx: Implement antialiased outline ellipsis
This is a first pass at antialiased outline ellipses, currently this is done by painting two filled AA ellipses, and then subtracting the inner ellipse from the outer. This produces a good result, but unfortunately requires allocating a temporary bitmap in the painter. I did try a simpler method using the existing line painting functions, and drawing the ellipse as many line segments, but that produced very poor results. I think with some work it should be possible to remove the extra allocation, and I've left a big FIXME for this, but I could not get this working well.
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2 changed files with 53 additions and 12 deletions
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@ -192,14 +192,44 @@ void Gfx::AntiAliasingPainter::draw_cubic_bezier_curve(FloatPoint const& control
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});
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}
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void Gfx::AntiAliasingPainter::fill_circle(IntPoint const& center, int radius, Color color)
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void Gfx::AntiAliasingPainter::draw_ellipse(IntRect const& a_rect, Color color, int thickness)
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{
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// FIXME: Come up with an allocation-free version of this!
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// Using draw_line() for segments of an ellipse was attempted but gave really poor results :^(
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// There probably is a way to adjust the fill of draw_ellipse_part() to do this, but gettting it rendering correctly is tricky.
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// The outline of the steps required to paint it efficiently is:
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// - Paint the outer ellipse without the fill (from the fill() lambda in draw_ellipse_part())
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// - Paint the inner ellipse, but in the set_pixel() invert the alpha values
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// - Somehow fill in the gap between the two ellipses (the tricky part to get right)
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// - Have to avoid overlapping pixels and accidentally painting over some of the edge pixels
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auto color_no_alpha = color;
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color_no_alpha.set_alpha(255);
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auto outline_ellipse_bitmap = ({
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auto bitmap = Gfx::Bitmap::try_create(BitmapFormat::BGRA8888, a_rect.size());
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if (bitmap.is_error())
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return warnln("Failed to allocate temporary bitmap for antialiased outline ellipse!");
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bitmap.release_value();
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});
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auto outer_rect = a_rect;
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outer_rect.set_location({ 0, 0 });
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auto inner_rect = outer_rect.shrunken(thickness * 2, thickness * 2);
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Gfx::Painter painter { outline_ellipse_bitmap };
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AntiAliasingPainter aa_painter { painter };
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aa_painter.fill_ellipse(outer_rect, color_no_alpha);
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aa_painter.fill_ellipse(inner_rect, color_no_alpha, BlendMode::AlphaSubtract);
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m_underlying_painter.blit(a_rect.location(), outline_ellipse_bitmap, outline_ellipse_bitmap->rect(), color.alpha() / 255.);
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}
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void Gfx::AntiAliasingPainter::fill_circle(IntPoint const& center, int radius, Color color, BlendMode blend_mode)
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{
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if (radius <= 0)
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return;
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draw_ellipse_part(center, radius, radius, color, false, {});
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draw_ellipse_part(center, radius, radius, color, false, {}, blend_mode);
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}
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void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color)
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void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color, BlendMode blend_mode)
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{
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auto center = a_rect.center();
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auto radius_a = a_rect.width() / 2;
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@ -207,14 +237,14 @@ void Gfx::AntiAliasingPainter::fill_ellipse(IntRect const& a_rect, Color color)
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if (radius_a <= 0 || radius_b <= 0)
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return;
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if (radius_a == radius_b)
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return fill_circle(center, radius_a, color);
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auto x_paint_range = draw_ellipse_part(center, radius_a, radius_b, color, false, {});
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return fill_circle(center, radius_a, color, blend_mode);
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auto x_paint_range = draw_ellipse_part(center, radius_a, radius_b, color, false, {}, blend_mode);
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// FIXME: This paints some extra fill pixels that are clipped
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draw_ellipse_part(center, radius_b, radius_a, color, true, x_paint_range);
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draw_ellipse_part(center, radius_b, radius_a, color, true, x_paint_range, blend_mode);
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}
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Gfx::AntiAliasingPainter::Range Gfx::AntiAliasingPainter::draw_ellipse_part(
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IntPoint center, int radius_a, int radius_b, Color color, bool flip_x_and_y, Optional<Range> x_clip)
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IntPoint center, int radius_a, int radius_b, Color color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode)
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{
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/*
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Algorithm from: https://cs.uwaterloo.ca/research/tr/1984/CS-84-38.pdf
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@ -322,9 +352,12 @@ Gfx::AntiAliasingPainter::Range Gfx::AntiAliasingPainter::draw_ellipse_part(
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return;
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min_paint_x = min(x, min_paint_x);
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max_paint_x = max(x, max_paint_x);
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alpha = (alpha * color.alpha()) / 255;
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if (blend_mode == BlendMode::AlphaSubtract)
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alpha = ~alpha;
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auto pixel_color = color;
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pixel_color.set_alpha((alpha * color.alpha()) / 255);
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m_underlying_painter.set_pixel(center + IntPoint { x, y }, pixel_color, true);
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pixel_color.set_alpha(alpha);
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m_underlying_painter.set_pixel(center + IntPoint { x, y }, pixel_color, blend_mode == BlendMode::Normal);
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};
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auto fill = [&](int x, int ymax, int ymin, int alpha) {
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@ -28,8 +28,15 @@ public:
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void translate(float dx, float dy) { m_transform.translate(dx, dy); }
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void translate(FloatPoint const& delta) { m_transform.translate(delta); }
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void fill_circle(IntPoint const& center, int radius, Color);
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void fill_ellipse(IntRect const& a_rect, Color);
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void draw_ellipse(IntRect const& a_rect, Color, int thickness);
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enum class BlendMode {
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Normal,
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AlphaSubtract
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};
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void fill_circle(IntPoint const& center, int radius, Color, BlendMode blend_mode = BlendMode::Normal);
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void fill_ellipse(IntRect const& a_rect, Color, BlendMode blend_mode = BlendMode::Normal);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int radius);
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void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
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@ -44,7 +51,8 @@ private:
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return n >= min && n <= max;
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}
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};
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Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color, bool flip_x_and_y, Optional<Range> x_clip);
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Range draw_ellipse_part(IntPoint a_rect, int radius_a, int radius_b, Color, bool flip_x_and_y, Optional<Range> x_clip, BlendMode blend_mode);
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enum class AntiAliasPolicy {
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OnlyEnds,
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