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Kernel: Refactor thread scheduling a bit, breaking it into multiple lists.

There are now two thread lists, one for runnable threads and one for non-
runnable threads. Thread::set_state() is responsible for moving threads
between the lists.

Each thread also has a back-pointer to the list it's currently in.
This commit is contained in:
Andreas Kling 2019-05-18 18:31:36 +02:00
parent 99dd60611f
commit 8c7d5abdc4
4 changed files with 104 additions and 25 deletions

View file

@ -403,7 +403,15 @@ inline void Process::for_each_thread(Callback callback) const
{ {
InterruptDisabler disabler; InterruptDisabler disabler;
pid_t my_pid = pid(); pid_t my_pid = pid();
for (auto* thread = g_threads->head(); thread;) { for (auto* thread = g_runnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (thread->pid() == my_pid) {
if (callback(*thread) == IterationDecision::Abort)
break;
}
thread = next_thread;
}
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
auto* next_thread = thread->next(); auto* next_thread = thread->next();
if (thread->pid() == my_pid) { if (thread->pid() == my_pid) {
if (callback(*thread) == IterationDecision::Abort) if (callback(*thread) == IterationDecision::Abort)

View file

@ -72,7 +72,7 @@ bool Scheduler::pick_next()
auto now_usec = now.tv_usec; auto now_usec = now.tv_usec;
// Check and unblock threads whose wait conditions have been met. // Check and unblock threads whose wait conditions have been met.
Thread::for_each([&] (Thread& thread) { Thread::for_each_nonrunnable([&] (Thread& thread) {
auto& process = thread.process(); auto& process = thread.process();
if (thread.state() == Thread::BlockedSleep) { if (thread.state() == Thread::BlockedSleep) {
@ -223,8 +223,8 @@ bool Scheduler::pick_next()
}); });
#ifdef SCHEDULER_DEBUG #ifdef SCHEDULER_DEBUG
dbgprintf("Scheduler choices:\n"); dbgprintf("Scheduler choices: (runnable threads: %p)\n", g_runnable_threads);
for (auto* thread = g_threads->head(); thread; thread = thread->next()) { for (auto* thread = g_runnable_threads->head(); thread; thread = thread->next()) {
//if (process->state() == Thread::BlockedWait || process->state() == Thread::BlockedSleep) //if (process->state() == Thread::BlockedWait || process->state() == Thread::BlockedSleep)
// continue; // continue;
auto* process = &thread->process(); auto* process = &thread->process();
@ -232,11 +232,11 @@ bool Scheduler::pick_next()
} }
#endif #endif
auto* previous_head = g_threads->head(); auto* previous_head = g_runnable_threads->head();
for (;;) { for (;;) {
// Move head to tail. // Move head to tail.
g_threads->append(g_threads->remove_head()); g_runnable_threads->append(g_runnable_threads->remove_head());
auto* thread = g_threads->head(); auto* thread = g_runnable_threads->head();
if (!thread->process().is_being_inspected() && (thread->state() == Thread::Runnable || thread->state() == Thread::Running)) { if (!thread->process().is_being_inspected() && (thread->state() == Thread::Runnable || thread->state() == Thread::Running)) {
#ifdef SCHEDULER_DEBUG #ifdef SCHEDULER_DEBUG

View file

@ -5,7 +5,18 @@
#include <Kernel/VM/MemoryManager.h> #include <Kernel/VM/MemoryManager.h>
#include <LibC/signal_numbers.h> #include <LibC/signal_numbers.h>
InlineLinkedList<Thread>* g_threads; HashTable<Thread*>& thread_table()
{
ASSERT_INTERRUPTS_DISABLED();
static HashTable<Thread*>* table;
if (!table)
table = new HashTable<Thread*>;
return *table;
}
InlineLinkedList<Thread>* g_runnable_threads;
InlineLinkedList<Thread>* g_nonrunnable_threads;
static const dword default_kernel_stack_size = 16384; static const dword default_kernel_stack_size = 16384;
static const dword default_userspace_stack_size = 65536; static const dword default_userspace_stack_size = 65536;
@ -61,7 +72,9 @@ Thread::Thread(Process& process)
if (m_process.pid() != 0) { if (m_process.pid() != 0) {
InterruptDisabler disabler; InterruptDisabler disabler;
g_threads->prepend(this); thread_table().set(this);
g_nonrunnable_threads->prepend(this);
m_thread_list = g_nonrunnable_threads;
} }
} }
@ -71,7 +84,9 @@ Thread::~Thread()
kfree_aligned(m_fpu_state); kfree_aligned(m_fpu_state);
{ {
InterruptDisabler disabler; InterruptDisabler disabler;
g_threads->remove(this); if (m_thread_list)
m_thread_list->remove(this);
thread_table().remove(this);
} }
if (g_last_fpu_thread == this) if (g_last_fpu_thread == this)
@ -85,11 +100,11 @@ void Thread::unblock()
{ {
m_blocked_descriptor = nullptr; m_blocked_descriptor = nullptr;
if (current == this) { if (current == this) {
m_state = Thread::Running; set_state(Thread::Running);
return; return;
} }
ASSERT(m_state != Thread::Runnable && m_state != Thread::Running); ASSERT(m_state != Thread::Runnable && m_state != Thread::Running);
m_state = Thread::Runnable; set_state(Thread::Runnable);
} }
void Thread::snooze_until(Alarm& alarm) void Thread::snooze_until(Alarm& alarm)
@ -509,7 +524,8 @@ KResult Thread::wait_for_connect(FileDescriptor& descriptor)
void Thread::initialize() void Thread::initialize()
{ {
g_threads = new InlineLinkedList<Thread>; g_runnable_threads = new InlineLinkedList<Thread>;
g_nonrunnable_threads = new InlineLinkedList<Thread>;
Scheduler::initialize(); Scheduler::initialize();
} }
@ -517,17 +533,26 @@ Vector<Thread*> Thread::all_threads()
{ {
Vector<Thread*> threads; Vector<Thread*> threads;
InterruptDisabler disabler; InterruptDisabler disabler;
for (auto* thread = g_threads->head(); thread; thread = thread->next()) threads.ensure_capacity(thread_table().size());
threads.append(thread); for (auto* thread : thread_table())
threads.unchecked_append(thread);
return threads; return threads;
} }
bool Thread::is_thread(void* ptr) bool Thread::is_thread(void* ptr)
{ {
ASSERT_INTERRUPTS_DISABLED(); ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_threads->head(); thread; thread = thread->next()) { return thread_table().contains((Thread*)ptr);
if (thread == ptr) }
return true;
} void Thread::set_state(State new_state)
return false; {
m_state = new_state;
auto* new_thread_list = thread_list_for_state(new_state);
if (m_thread_list == new_thread_list)
return;
if (m_thread_list)
m_thread_list->remove(this);
new_thread_list->append(this);
m_thread_list = new_thread_list;
} }

View file

@ -15,6 +15,7 @@ class Alarm;
class FileDescriptor; class FileDescriptor;
class Process; class Process;
class Region; class Region;
class Thread;
enum class ShouldUnblockThread { No = 0, Yes }; enum class ShouldUnblockThread { No = 0, Yes };
@ -24,6 +25,9 @@ struct SignalActionData {
int flags { 0 }; int flags { 0 };
}; };
extern InlineLinkedList<Thread>* g_runnable_threads;
extern InlineLinkedList<Thread>* g_nonrunnable_threads;
class Thread : public InlineLinkedListNode<Thread> { class Thread : public InlineLinkedListNode<Thread> {
friend class Process; friend class Process;
friend class Scheduler; friend class Scheduler;
@ -105,7 +109,7 @@ public:
dword kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->laddr().get() : 0; } dword kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->laddr().get() : 0; }
void set_selector(word s) { m_far_ptr.selector = s; } void set_selector(word s) { m_far_ptr.selector = s; }
void set_state(State s) { m_state = s; } void set_state(State);
void send_signal(byte signal, Process* sender); void send_signal(byte signal, Process* sender);
@ -129,10 +133,26 @@ public:
Thread* m_prev { nullptr }; Thread* m_prev { nullptr };
Thread* m_next { nullptr }; Thread* m_next { nullptr };
InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
template<typename Callback> static void for_each_in_state(State, Callback); template<typename Callback> static void for_each_in_state(State, Callback);
template<typename Callback> static void for_each_living(Callback); template<typename Callback> static void for_each_living(Callback);
template<typename Callback> static void for_each_runnable(Callback);
template<typename Callback> static void for_each_nonrunnable(Callback);
template<typename Callback> static void for_each(Callback); template<typename Callback> static void for_each(Callback);
static bool is_runnable_state(Thread::State state)
{
return state == Thread::State::Running || state == Thread::State::Runnable;
}
static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
{
if (is_runnable_state(state))
return g_runnable_threads;
return g_nonrunnable_threads;
}
private: private:
Process& m_process; Process& m_process;
int m_tid { -1 }; int m_tid { -1 };
@ -158,13 +178,14 @@ private:
Vector<int> m_select_write_fds; Vector<int> m_select_write_fds;
Vector<int> m_select_exceptional_fds; Vector<int> m_select_exceptional_fds;
FPUState* m_fpu_state { nullptr }; FPUState* m_fpu_state { nullptr };
InlineLinkedList<Thread>* m_thread_list { nullptr };
State m_state { Invalid }; State m_state { Invalid };
bool m_select_has_timeout { false }; bool m_select_has_timeout { false };
bool m_has_used_fpu { false }; bool m_has_used_fpu { false };
bool m_was_interrupted_while_blocked { false }; bool m_was_interrupted_while_blocked { false };
}; };
extern InlineLinkedList<Thread>* g_threads; HashTable<Thread*>& thread_table();
const char* to_string(Thread::State); const char* to_string(Thread::State);
@ -172,7 +193,7 @@ template<typename Callback>
inline void Thread::for_each_in_state(State state, Callback callback) inline void Thread::for_each_in_state(State state, Callback callback)
{ {
ASSERT_INTERRUPTS_DISABLED(); ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_threads->head(); thread;) { for (auto* thread = thread_list_for_state(state)->head(); thread;) {
auto* next_thread = thread->next(); auto* next_thread = thread->next();
if (thread->state() == state) if (thread->state() == state)
callback(*thread); callback(*thread);
@ -184,7 +205,13 @@ template<typename Callback>
inline void Thread::for_each_living(Callback callback) inline void Thread::for_each_living(Callback callback)
{ {
ASSERT_INTERRUPTS_DISABLED(); ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_threads->head(); thread;) { for (auto* thread = g_runnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
callback(*thread);
thread = next_thread;
}
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
auto* next_thread = thread->next(); auto* next_thread = thread->next();
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying) if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
callback(*thread); callback(*thread);
@ -196,7 +223,15 @@ template<typename Callback>
inline void Thread::for_each(Callback callback) inline void Thread::for_each(Callback callback)
{ {
ASSERT_INTERRUPTS_DISABLED(); ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_threads->head(); thread;) { for_each_runnable(callback);
for_each_nonrunnable(callback);
}
template<typename Callback>
inline void Thread::for_each_runnable(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_runnable_threads->head(); thread;) {
auto* next_thread = thread->next(); auto* next_thread = thread->next();
if (callback(*thread) == IterationDecision::Abort) if (callback(*thread) == IterationDecision::Abort)
return; return;
@ -204,3 +239,14 @@ inline void Thread::for_each(Callback callback)
} }
} }
template<typename Callback>
inline void Thread::for_each_nonrunnable(Callback callback)
{
ASSERT_INTERRUPTS_DISABLED();
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
auto* next_thread = thread->next();
if (callback(*thread) == IterationDecision::Abort)
return;
thread = next_thread;
}
}