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Start working on a Widgets library.
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49
Widgets/FrameBufferSDL.cpp
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49
Widgets/FrameBufferSDL.cpp
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#include "FrameBufferSDL.h"
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#include <AK/Assertions.h>
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FrameBufferSDL::FrameBufferSDL(unsigned width, unsigned height)
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: AbstractScreen(width, height)
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{
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initializeSDL();
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}
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FrameBufferSDL::~FrameBufferSDL()
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{
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SDL_DestroyWindow(m_window);
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m_surface = nullptr;
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m_window = nullptr;
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SDL_Quit();
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}
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void FrameBufferSDL::show()
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{
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}
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void FrameBufferSDL::initializeSDL()
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{
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if (m_window)
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return;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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ASSERT_NOT_REACHED();
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}
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m_window = SDL_CreateWindow(
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"FrameBuffer",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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width(),
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height(),
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SDL_WINDOW_SHOWN);
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ASSERT(m_window);
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m_surface = SDL_GetWindowSurface(m_window);
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ASSERT(m_surface);
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SDL_FillRect(m_surface, nullptr, SDL_MapRGB(m_surface->format, 0xff, 0xff, 0xff));
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SDL_UpdateWindowSurface(m_window);
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}
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