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HexEditor: Store annotations in a Model
A model is necessary for displaying a list of them in the UI. We might as well make that their home.
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8 changed files with 157 additions and 46 deletions
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@ -9,6 +9,11 @@
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#include <AK/TypeCasts.h>
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#include <LibCore/File.h>
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HexDocument::HexDocument()
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: m_annotations(make_ref_counted<AnnotationsModel>())
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{
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}
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void HexDocument::set(size_t position, u8 value)
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{
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auto unchanged_value = get_unchanged(position);
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@ -25,34 +30,6 @@ bool HexDocument::is_dirty() const
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return m_changes.size() > 0;
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}
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void HexDocument::add_annotation(Annotation annotation)
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{
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m_annotations.append(move(annotation));
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}
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void HexDocument::delete_annotation(Annotation const& annotation)
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{
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m_annotations.remove_first_matching([&](auto& other) {
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return other == annotation;
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});
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}
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Optional<Annotation&> HexDocument::closest_annotation_at(size_t position)
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{
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// FIXME: If we end up with a lot of annotations, we'll need to store them and query them in a smarter way.
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Optional<Annotation&> result;
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for (auto& annotation : m_annotations) {
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if (annotation.start_offset <= position && position <= annotation.end_offset) {
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// If multiple annotations cover this position, use whichever starts latest. This would be the innermost one
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// if they overlap fully rather than partially.
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if (!result.has_value() || result->start_offset < annotation.start_offset)
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result = annotation;
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}
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}
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return result;
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}
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HexDocumentMemory::HexDocumentMemory(ByteBuffer&& buffer)
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: m_buffer(move(buffer))
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{
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