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HexEditor: Store annotations in a Model

A model is necessary for displaying a list of them in the UI. We might
as well make that their home.
This commit is contained in:
Sam Atkins 2024-01-30 11:08:41 +00:00 committed by Sam Atkins
parent a54952795a
commit 8cac2e89a9
8 changed files with 157 additions and 46 deletions

View file

@ -7,6 +7,7 @@
#pragma once
#include "AnnotationsModel.h"
#include <AK/HashMap.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/String.h>
@ -20,15 +21,6 @@
constexpr Duration COMMAND_COMMIT_TIME = Duration::from_milliseconds(400);
struct Annotation {
size_t start_offset { 0 };
size_t end_offset { 0 };
Gfx::Color background_color { Color::from_argb(0xfffce94f) };
String comments {};
bool operator==(Annotation const& other) const = default;
};
class HexDocument : public Weakable<HexDocument> {
public:
enum class Type {
@ -50,14 +42,13 @@ public:
virtual bool is_dirty() const;
virtual void clear_changes() = 0;
ReadonlySpan<Annotation> annotations() const { return m_annotations; }
void add_annotation(Annotation);
void delete_annotation(Annotation const&);
Optional<Annotation&> closest_annotation_at(size_t position);
AnnotationsModel& annotations() { return *m_annotations; }
protected:
HexDocument();
HashMap<size_t, u8> m_changes;
Vector<Annotation> m_annotations;
NonnullRefPtr<AnnotationsModel> m_annotations;
};
class HexDocumentMemory final : public HexDocument {