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Kernel: Have File virtuals take a FileDescriptor& rather than a Process&.
This will allow us to implement different behaviors depending on the role of the descriptor a File is being accessed through.
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39 changed files with 156 additions and 155 deletions
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@ -16,10 +16,10 @@ public:
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// ^CharacterDevice
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virtual KResultOr<Retained<FileDescriptor>> open(int options) override;
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virtual ssize_t read(Process&, byte*, ssize_t) override { return 0; }
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virtual ssize_t write(Process&, const byte*, ssize_t) override { return 0; }
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virtual bool can_read(Process&) const override { return true; }
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virtual bool can_write(Process&) const override { return true; }
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virtual ssize_t read(FileDescriptor&, byte*, ssize_t) override { return 0; }
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virtual ssize_t write(FileDescriptor&, const byte*, ssize_t) override { return 0; }
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virtual bool can_read(FileDescriptor&) const override { return true; }
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virtual bool can_write(FileDescriptor&) const override { return true; }
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void notify_master_destroyed(Badge<MasterPTY>, unsigned index);
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