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LibWeb: Resolve Lengths to CSSPixels
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13 changed files with 44 additions and 44 deletions
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@ -893,10 +893,10 @@ Gfx::FloatRect EdgeRect::resolved(Layout::Node const& layout_node, Gfx::FloatRec
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// widths for <bottom>, and the same as the used value of the width plus the sum of the
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// horizontal padding and border widths for <right>, such that four 'auto' values result in the
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// clipping region being the same as the element's border box).
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auto left = border_box.left() + (left_edge.is_auto() ? 0 : left_edge.to_px(layout_node));
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auto top = border_box.top() + (top_edge.is_auto() ? 0 : top_edge.to_px(layout_node));
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auto right = border_box.left() + (right_edge.is_auto() ? border_box.width() : right_edge.to_px(layout_node));
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auto bottom = border_box.top() + (bottom_edge.is_auto() ? border_box.height() : bottom_edge.to_px(layout_node));
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auto left = border_box.left() + (left_edge.is_auto() ? 0 : left_edge.to_px(layout_node)).value();
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auto top = border_box.top() + (top_edge.is_auto() ? 0 : top_edge.to_px(layout_node)).value();
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auto right = border_box.left() + (right_edge.is_auto() ? border_box.width() : right_edge.to_px(layout_node)).value();
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auto bottom = border_box.top() + (bottom_edge.is_auto() ? border_box.height() : bottom_edge.to_px(layout_node)).value();
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return Gfx::FloatRect {
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left,
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top,
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@ -1187,7 +1187,7 @@ float Filter::Blur::resolved_radius(Layout::Node const& node) const
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// Default value when omitted is 0px.
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auto sigma = 0;
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if (radius.has_value())
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sigma = radius->resolved(node).to_px(node);
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sigma = radius->resolved(node).to_px(node).value();
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// Note: The radius/sigma of the blur needs to be doubled for LibGfx's blur functions.
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return sigma * 2;
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}
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@ -1197,9 +1197,9 @@ Filter::DropShadow::Resolved Filter::DropShadow::resolved(Layout::Node const& no
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// The default value for omitted values is missing length values set to 0
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// and the missing used color is taken from the color property.
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return Resolved {
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offset_x.resolved(node).to_px(node),
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offset_y.resolved(node).to_px(node),
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radius.has_value() ? radius->resolved(node).to_px(node) : 0.0f,
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offset_x.resolved(node).to_px(node).value(),
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offset_y.resolved(node).to_px(node).value(),
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radius.has_value() ? radius->resolved(node).to_px(node).value() : 0.0f,
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color.has_value() ? *color : node.computed_values().color()
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};
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}
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