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	FormCompiler: Generate a basic UI skeleton holder struct.
The basic idea is that you would use it like this:
MyWidget::MyWidget(GWidget* parent)
    : GWidget(parent)
{
    m_ui = new UI_MyWidget;
    set_main_widget(m_ui->main_widget);
    ...
}
			
			
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					 1 changed files with 37 additions and 2 deletions
				
			
		|  | @ -34,15 +34,50 @@ int main(int argc, char** argv) | ||||||
|         return 1; |         return 1; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     dbg() << "auto* main_widget = new GWidget(nullptr);"; |     dbg() << "struct UI_" << name << " {"; | ||||||
|  |     dbg() << "    GWidget* main_widget;"; | ||||||
| 
 | 
 | ||||||
|     widgets.as_array().for_each([&](auto& value) { |     widgets.as_array().for_each([&](auto& value) { | ||||||
|         ASSERT(value.is_object()); |         ASSERT(value.is_object()); | ||||||
|         const JsonObject& widget_object = value.as_object(); |         const JsonObject& widget_object = value.as_object(); | ||||||
|         auto name = widget_object.get("name").to_string(); |         auto name = widget_object.get("name").to_string(); | ||||||
|         auto class_name = widget_object.get("class").to_string(); |         auto class_name = widget_object.get("class").to_string(); | ||||||
|         dbg() << "auto* " << name << " = new " << class_name << "(main_widget);"; |         dbg() << "    " << class_name << "* " << name << ";"; | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|  |     dbg() << "    UI_" << name << "();"; | ||||||
|  | 
 | ||||||
|  |     dbg() << "};"; | ||||||
|  | 
 | ||||||
|  |     dbg() << "UI_" << name << "::UI_" << name << "()"; | ||||||
|  |     dbg() << "{"; | ||||||
|  | 
 | ||||||
|  |     dbg() << "    main_widget = new GWidget(nullptr);"; | ||||||
|  | 
 | ||||||
|  |     widgets.as_array().for_each([&](auto& value) { | ||||||
|  |         ASSERT(value.is_object()); | ||||||
|  |         const JsonObject& widget_object = value.as_object(); | ||||||
|  |         auto name = widget_object.get("name").to_string(); | ||||||
|  |         auto class_name = widget_object.get("class").to_string(); | ||||||
|  |         dbg() << "    " << name << " = new " << class_name << "(main_widget);"; | ||||||
|  | 
 | ||||||
|  |         widget_object.for_each_member([&](auto& property_name, auto& property_value) { | ||||||
|  |             if (property_name == "class") | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             String value; | ||||||
|  | 
 | ||||||
|  |             if (property_value.is_null()) | ||||||
|  |                 value = "{}"; | ||||||
|  |             else | ||||||
|  |                 value = property_value.serialized(); | ||||||
|  | 
 | ||||||
|  |             dbg() << "    " << name << "->set_" << property_name << "(" << value << ");"; | ||||||
|  |         }); | ||||||
|  | 
 | ||||||
|  |         dbg() << ""; | ||||||
|  |     }); | ||||||
|  |     dbg() << "}"; | ||||||
|  | 
 | ||||||
|     return 0; |     return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
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	 Andreas Kling
						Andreas Kling