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	FormCompiler: Generate a basic UI skeleton holder struct.
The basic idea is that you would use it like this:
MyWidget::MyWidget(GWidget* parent)
    : GWidget(parent)
{
    m_ui = new UI_MyWidget;
    set_main_widget(m_ui->main_widget);
    ...
}
			
			
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					 1 changed files with 37 additions and 2 deletions
				
			
		|  | @ -34,15 +34,50 @@ int main(int argc, char** argv) | |||
|         return 1; | ||||
|     } | ||||
| 
 | ||||
|     dbg() << "auto* main_widget = new GWidget(nullptr);"; | ||||
|     dbg() << "struct UI_" << name << " {"; | ||||
|     dbg() << "    GWidget* main_widget;"; | ||||
| 
 | ||||
|     widgets.as_array().for_each([&](auto& value) { | ||||
|         ASSERT(value.is_object()); | ||||
|         const JsonObject& widget_object = value.as_object(); | ||||
|         auto name = widget_object.get("name").to_string(); | ||||
|         auto class_name = widget_object.get("class").to_string(); | ||||
|         dbg() << "auto* " << name << " = new " << class_name << "(main_widget);"; | ||||
|         dbg() << "    " << class_name << "* " << name << ";"; | ||||
|     }); | ||||
| 
 | ||||
|     dbg() << "    UI_" << name << "();"; | ||||
| 
 | ||||
|     dbg() << "};"; | ||||
| 
 | ||||
|     dbg() << "UI_" << name << "::UI_" << name << "()"; | ||||
|     dbg() << "{"; | ||||
| 
 | ||||
|     dbg() << "    main_widget = new GWidget(nullptr);"; | ||||
| 
 | ||||
|     widgets.as_array().for_each([&](auto& value) { | ||||
|         ASSERT(value.is_object()); | ||||
|         const JsonObject& widget_object = value.as_object(); | ||||
|         auto name = widget_object.get("name").to_string(); | ||||
|         auto class_name = widget_object.get("class").to_string(); | ||||
|         dbg() << "    " << name << " = new " << class_name << "(main_widget);"; | ||||
| 
 | ||||
|         widget_object.for_each_member([&](auto& property_name, auto& property_value) { | ||||
|             if (property_name == "class") | ||||
|                 return; | ||||
| 
 | ||||
|             String value; | ||||
| 
 | ||||
|             if (property_value.is_null()) | ||||
|                 value = "{}"; | ||||
|             else | ||||
|                 value = property_value.serialized(); | ||||
| 
 | ||||
|             dbg() << "    " << name << "->set_" << property_name << "(" << value << ");"; | ||||
|         }); | ||||
| 
 | ||||
|         dbg() << ""; | ||||
|     }); | ||||
|     dbg() << "}"; | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling